India E-gaming Market Assessment, By Type of Platform [Mobile and Tablets, PC-Based, Console-Based], By Type of Games [Multiplayer Online Battle Arena, Players Vs. Players, First-Person Shooters, Real Time Strategy], By Types of Game Category [Action, Educational, Racing, Sports, Simulation, Others], By Region, Opportunities and Forecast, FY2017-FY2031

India e-gaming market is expected to experience growth due to increasing smartphone penetration, digital infrastructure improvements, effective brand monetization strategies, content innovation, and government support.

Home>Industry Reports>India E-gaming Market Assessment, Opportunities and Forecast, FY2017-FY2031

India e-gaming market is projected to witness a CAGR of 25.37% during the forecast period FY2024-FY2031, growing from USD 1.71 billion in FY2023 to USD 10.44 billion in FY2031. The market has grown substantially in recent years, fueled by increasing internet penetration, smartphone adoption, and a burgeoning youth population. The widespread development of broadband connectivity in Tier-II and Tier-III cities, coupled with reduced data costs and affordability of smartphones, has democratically expanded e-gaming access. Notably, every second internet user in India is now a gamer, and every third online transaction participant is a paying gamer, underscoring the pervasive influence of online gaming.

With a diverse gaming landscape encompassing mobile, personal computers, and consoles, India has emerged as a significant player in the global gaming industry. The market is undergoing a transformative phase, evident from the highlights of India Gaming Show (IGS) 2023, which encompassed diverse areas such as technology showcase, animation, gamification, gaming zones, Internet of Things, start-ups, skills and skill development, Digital India, and Make in India. The event, with its focus on generating a talented pool of game developers, emphasize the industry's commitment to increasing cost-competitiveness.

Additionally, the e-gaming industry has attracted investments, leading to the development of indigenous game studios and the creation of engaging, culturally relevant content. As digital infrastructure continues to improve, the Indian e-gaming market is poised for further expansion, presenting opportunities for both domestic and international stakeholders. Furthermore, the integration of blockchain-based technologies has bolstered security and reliability, providing players with a robust gaming environment.

Innovative Brand Strategies and Emerging Startups Drive the Market Growth

The e-gaming market in India is experiencing rapid growth, owing to the rise of digital payments and innovative monetization models like in-app branding. Brands like United Colors of Benetton (UCB) and Toyota are creating trends in the e-gaming world. For instance, in December 2023, Toyota engaged with its Asian audience through the e-Motorsport event TOYOTA GAZOO Racing GT Cup on Gran Turismo, live-streamed on various platforms such as Twitch, Facebook, YouTube, and Twitter, allowing gamers to race using Toyota sports cars. Therefore, brands capitalize on the online gaming market for product launches, events, and innovative monetization avenues.

In the last three years, several e-gaming startups have emerged in the country, leading to the establishment of three gaming unicorns i.e. Mobile Premier League (MPL), Dream Sports, and Games 24 Seven. Furthermore, Nazara has achieved the distinction of being the first listed gaming company in India. International giants like Electronic Arts (FIFA), Rockstar Games (Call of Duty), Ubisoft, and Zynga play a significant role in the country's e-gaming landscape.  

The growth aligns with the government's Start-up India and Atmanirbhar Bharat initiatives, fostering a vibrant startup culture and a robust ecosystem for innovation and entrepreneurship in India. With a supportive environment, the collaborative efforts of startups, established companies, and global gaming giants are propelling India into a transformative era of engaging entertainment experiences.

Increasing Women Participation Fuels Market Growth

The rising participation of women in e-gaming is reshaping the gaming landscape, creating a more diverse player base and expanding the market for e-gaming related products and services in India. As the number of women engaging in competitive gaming increases, there is a notable surge in demand for gaming hardware, peripherals, merchandise, and related products. The 'State of India Gaming Report 2022' underscores this trend, revealing that 40% of the total e-gaming players in India are women.

To foster inclusivity, women-only tournaments and initiatives encouraging female gamers have gained prominence. Organizations focused on diversity and inclusion in the e-sports industry actively contribute to a more balanced representation. According to the study, Indian gamers, on average, spend 8.5 to 11 hours per week being immersed in gaming, with women dedicating more time (11.2 hours/week) than males (10.2 hours/week). It underscores the growing influence of women in e-gaming and highlight their significant contribution to the overall engagement and dynamism of the Indian e-gaming market.

Gen-Z’s Growing Interest Impact Market Surge

The growing interest of Gen-Zs play a pivotal role in propelling the India e-gaming market. With a staggering population of around 375 million, Gen-Z is a digitally immersed generation, spending up to eight hours a day online, primarily on smartphones. Social media serves as their main source of news, indicating their reliance on digital platforms for information. Recognizing their value for social connections, brands are adapting content creation to align with Gen Z's preferences, and e-gaming has become a significant aspect of their entertainment and engagement.

Furthermore, Gen Z's focus on brands incorporating purpose and social responsibility in their values. It is crucial for brands to anticipate the rise of Gen Alpha, the succeeding generation, with unique preferences and behaviors. Gen-Z's relationship with the virtual world is distinctive, marked by early exposure to technology, inclination for immediate gratification, and shorter attention spans. These dynamics make gaming a significant aspect of their lives, providing emotions like adrenaline rushes and knowledge crucial to young individuals. In navigating the landscape, a balance must be maintained to ensure good content for the burgeoning interest of Gen Z in e-gaming.

Mobile Gaming Takes the Crown

Mobile gaming stands as the dominant type of platform in India e-gaming market, with a staggering 15 billion app downloads in FY2022, securing a substantial 17% share of the global market. One prominent example of youth engagement in the Indian e-gaming industry is the tremendous popularity of the game "PlayerUnknown's Battlegrounds Mobile" (PUBG Mobile) among young gamers. PUBG Mobile became a sensation among Indian millennials and Generation-Z, attracting millions of players and viewers.

Mobile gaming dominates the Indian e-gaming landscape with an overwhelming 96.8% share. The market dominance is underpinned by key factors such as the cost-effectiveness of mobile devices compared to other platforms and the extensive availability of diverse game titles, including a wide array of free-to-play options. The business implications are profound, as the surge in India's gaming user base, driven by accessibility and a diverse range of gaming choices, underscoring the strategic significance of the mobile gaming segment.

Future Market Scenario (FY2024 – FY2031F)

The future of e-gaming market in India appears promising, marked by transformative trends reshaping the industry. With a burgeoning user base, driven predominantly by the tech-savvy Gen Z population, the landscape is evolving dynamically. Key trends include the rise of mobile gaming, bolstered by increased smartphone penetration and connectivity improvements. The integration of advanced technologies like augmented reality (AR) and virtual reality (VR) is set to redefine the e-gaming experience, immersing players in more interactive and engaging environments.

E-sports is poised for exponential growth, with professional gaming tournaments and leagues capturing widespread attention. Collaborations between gaming platforms and mainstream media, along with the advent of cloud gaming services, are anticipated to expand the market reach further. Moreover, the importance of community building and content creation in shaping the future of e-gaming. Social interaction, personalized gaming experiences, and innovative monetization models are expected to drive sustained engagement. Overall, the future scenario envisages a robust and diversified e-gaming ecosystem in India, offering a blend of cutting-edge technology, immersive experiences, and a thriving community culture.

Report Scope

“India E-Gaming Market Assessment, Opportunities and Forecast, FY2017-FY2031F”, is a comprehensive report by Markets and Data, providing in-depth analysis and qualitative and quantitative assessment of the current state of India e-gaming market, industry dynamics, and challenges. The report includes market size, segmental shares, growth trends, future market scenario, opportunities, and forecast between FY2024 and FY2031. Additionally, the report profiles the leading players in the industry mentioning their respective market share, business model, competitive intelligence, etc.

Report Attribute

Details

Base Year of the Analysis

FY2023

Historical Period

FY2017-FY2022

Forecast Period

FY2024-FY2031

Projected Growth Rate

CAGR of 25.37% from FY2024-FY2031

Revenue Forecast in FY2031

USD 10.44 billion

Units

Revenue in USD in billion

Segments Covered

Type of Platform, Type of Games, Type of Games Category

Regions Covered

East, west and central, North, South

Key Companies Profiled

Nazara Technologies Limited, JetSynthesis Private Limited, Jio Infocomm Ltd. (Jio Games), Moonfrog Labs Pvt Ltd., Playsimple Games Pvt. Ltd., Electronic Arts Inc., GSN Games Inc., Juego Studio Private Limited, Nintendo Co. Ltd., Nilee Games and Future Technologies Pvt. Ltd.

Customization Scope

15% free report customization with purchase

Pricing and Purchase Options

Avail the customized purchase options to fulfil your precise research needs

Delivery Format

PDF and Excel through email (subject to the license purchased). We can also provide the editable version of the report in PPT/PDF format on special request

In this report, India e-gaming market has been segmented into following categories: 

·         By Type of Platform

o   Mobile and Tablets

o   PC-Based

o   Console-Based

·         By Type of Games

o   Multiplayer Online Battle Arena

o   Player Vs. Player

o   First-Person Shooters

o   Real-Time Strategy

·         By Type of Games Category

o   Action

o   Educational

o   Racing

o   Sports

o   Simulation

o   Others

·         By Region

o   East

o   west and central

o   North

o   South

Key Players Landscape and Outlook

Several strategies opted by major players in the market collectively contribute to the growth and development of the e-gaming industry in India, allowing players to establish a strong presence, engage with fans, attract sponsors, and drive the overall industry forward.

The major players in the industry focus on expansion. For instance, Nazara Technologies Limited has been focused on expanding its gaming and esports ecosystem by partnering with various stakeholders. Nazara Technologies has collaborated with global gaming and esports companies like ESL to organize and promote e-gaming tournaments and events in India.

Key Players Operating in India E-Gaming Market are:

·               Nazara Technologies Limited

·               JetSynthesis Private Limited

·               Jio Infocomm Ltd. (Jio Games)

·               Moonfrog Labs Pvt Ltd.

·               Playsimple Games Pvt. Ltd.

·               Electronic Arts Inc.

·               GSN Games Inc.

·               Juego Studio Private Limited

·               Nintendo Co. Ltd.

·               Nilee Games and Future Technologies Pvt. Ltd.

Markets and Data’s reports answer the following questions:

·               What is the current and future market size of the product/service in question in the specific country?

·               How are the markets divided into different product/service segments and the market size and growth of each segment? 

·               What is the market potential of different product segments and their investment case?

·               How are the markets predicted to develop in the future and what factors will drive or inhibit growth?

·               What is the business environment and regulatory landscape specific to the product/service?

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Table of Contents

1.       Research Methodology

2.       Project Scope & Definitions

3.       Executive Summary

4.       Voice of Customer

4.1.    Demographics (Age/Cohort Analysis – Baby Boomers and GenX, Millenials, Gen Z; Gender; Income – Low, Mid, and High; Geography; Nationality; etc.)

4.2.    Market Awareness and Product Information

4.3.    Brand Awareness and Loyalty

4.4.    Factors Considered in Purchase Decision

4.4.1.In-Game Subscription

4.4.2.Game Preference

4.4.3.User Interface

4.4.4.User Experience

4.4.5.Customer Support

4.5.    Frequency of Playing

4.6.    Medium of Purchase

4.7.    Participation in Sponsored Events

4.8.    Role of Brand Ambassador or Influencer Marketing on Product/Brand Absorption

5.       India E-Gaming Market Outlook, FY2017 -FY2031F

5.1.    Market Size & Forecast

5.1.1.By Value

5.1.2.By Volume

5.2.    Market Share & Forecast

5.2.1.By Type of Platform

5.2.1.1.              Mobile and Tablets

5.2.1.2.              PC-Based

5.2.1.3.              Console-Based

5.2.2.By Type of Games

5.2.2.1.              Multiplayer Online Battle Arena

5.2.2.2.              Player Vs. Player

5.2.2.3.              First-Person Shooters

5.2.2.4.              Real-Time Strategy

5.2.3.By Type of Games Category

5.2.3.1.              Action

5.2.3.2.              Educational

5.2.3.3.              Racing

5.2.3.4.              Sports

5.2.3.5.              Simulation

5.2.3.6.              Others

5.2.4.By Region

5.2.4.1.              East

5.2.4.2.              West and central

5.2.4.3.              North

5.2.4.4.              South

5.3.    By Company Market Share (%), FY2023

6.       Market Mapping, FY2023

6.1.    By Type of Platform

6.2.    By Type of Games

6.3.    By Type of Games Category

6.4.    By Region

7.       Macro Environment and Industry Structure

7.1.    Supply Demand Analysis

7.2.    Import Export Analysis

7.3.    Value Chain Analysis

7.4.    PESTEL Analysis

7.4.1.Political Factors

7.4.2.Economic System

7.4.3.Social Implications

7.4.4.Technological Advancements

7.4.5.Environmental Impacts

7.4.6.Legal Compliances and Regulatory Policies (Statutory Bodies Included)

7.5.    Porter’s Five Forces Analysis

7.5.1.Supplier Power

7.5.2.Buyer Power

7.5.3.Substitution Threat

7.5.4.Threat from New Entrant

7.5.5.Competitive Rivalry

8.       Market Dynamics

8.1.    Growth Drivers

8.2.    Growth Inhibitors (Challenges and Restraints)

9.       Key Players Landscape

9.1.    Competition Matrix of Top Five Market Leaders

9.2.    Market Revenue Analysis of Top Five Market Leaders (in %, FY2023)

9.3.    Mergers and Acquisitions/Joint Ventures (If Applicable)

9.4.    SWOT Analysis (For Five Market Players)

9.5.    Patent Analysis (If Applicable)

10.   Pricing Analysis

11.   Case Studies

12.   Key Player’s Outlook

12.1.                     Nazara Technologies Limited

12.1.1.    Company Details

12.1.2.    Key Management Personnel

12.1.3.    Products & Services

12.1.4.    Financials (As reported)

12.1.5.    Key Market Focus & Geographical Presence

12.1.6.    Recent Developments

12.2.                     JetSynthesis Private Limited

12.3.                     Jio Infocomm Ltd. (Jio Games)

12.4.                     Moonfrog Labs Pvt Ltd.

12.5.                     Playsimple Games Pvt. Ltd.

12.6.                     Electronic Arts Inc.

12.7.                     GSN Games Inc.

12.8.                     Juego Studio Private Limited

12.9.                     Nintendo Co. Ltd.

12.10.                  Nilee Games and Future Technologies Pvt. Ltd.

*Companies mentioned above DO NOT hold any order as per market share and can be changed as per information available during research work

13.   Strategic Recommendations

14.   About Us & Disclaimer

List of Figures

Figure 1. India E-Gaming Market, By Value, In USD Billion, FY2017-FY2031F

Figure 2. India E-Gaming Market, By Volume, In Number of Gamers, FY2017-FY2031F

Figure 3. India E-Gaming Market Share (%), By Type of Platform, FY2017-FY2031F

Figure 4. India E-Gaming Market Share (%), By Type of Games, FY2017-FY2031F

Figure 5. India E-Gaming Market Share (%), By Type of Games Category, FY2017-FY2031F

Figure 6. India E-Gaming Market Share (%), By Region, FY2017-FY2031F

Figure 7. By Type of Platform Map-Market Size (USD Billion) & Growth Rate (%), FY2023

Figure 8. By Type of Games Map-Market Size (USD Billion) & Growth Rate (%), FY2023

Figure 9. By Type of Games Category Map-Market Size (USD Billion) & Growth Rate (%), FY2023

Figure 10. By Region Map-Market Size (USD Billion) & Growth Rate (%), FY2023 

List of Tables

Table 1. Pricing Analysis of Products from Key Players

Table 2. Competition Matrix of Top 5 Market Leaders

Table 3. Mergers & Acquisitions/ Joint Ventures (If Applicable)

Table 4. About Us - Region and Countries Where We Have Executed Client Projects

Frequently Asked Questions

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