The global AI avatar market is growing rapidly as companies use avatars to improve user engagement, deliver real-time support, and make digital interactions more human-like. Driven by demand in gaming, customer service, and virtual experiences, AI avatars are now being used across sectors such as retail, media, and education. With substantial tech investment and advanced tools, AI avatars are reshaping how people connect in the digital world.
Home>Industry Reports>Global AI Avatar Market Assessment, Opportunities and Forecast, 2018-2032F
Global AI avatar market is projected to witness a CAGR of 23.72% during the forecast period 2025-2032, growing from USD 5.33 billion in 2024 to USD 29.29 billion in 2032. The global AI avatar market is expanding at an exponential rate as more companies utilize AI avatars to enhance their communication with users. AI avatars can use advanced AI to mimic human appearance and speech. Therefore, these benefits help companies to save time, enable them to work around the clock and deliver improved digital experiences.
Report Attribute |
Details |
Base Year |
2024 |
Forecast Period |
2025-2032F |
Historical Period |
2018-2023 |
Projected Growth Rate |
CAGR of 23.72% between 2024 and 2032 |
Revenue Forecast in 2032 |
USD 29.29 billion |
The AI avatar market is a vital component of the global digital transformation movement. Since you can find AI avatars embedded in different online services such as games, mobile apps, websites and other online services that can chat with users and provide help, AI avatars can also understand voice, show expressions, and respond like a person. Many companies are implementing AI avatars to offer service anytime, save costs and provide user connection. With new tools, the creation of AI avatars has been simplified and powered. From retail to education and social platforms, AI avatars are making digital life more seamless and more humanized, which contributes to the growth of the market.
For example, in January 2024, NVIDIA Corporation launched its Avatar Cloud Engine (ACE) microservices, which aim to help developers create interactive AI avatars using tools such as Omniverse Audio2Face and Riva. These tools can perform real-time, lifelike facial animation, as well as multilingual speech recognition.
A major contributor to the growth of the global AI avatar market is the implementation of AI avatars as characters in games and entertainment. Since game producers and film production teams use AI avatars to make characters more realistically engaged. Due to the availability of new and advanced AI avatar tools, it has become much easier to produce a realistic face with natural facial movements and voice patterns. Using AI avatars makes storytelling more engaging and real-world characters more character-driven in games. Everyone playing video games enjoys a more engaging and realistic-looking experience. The more it feels like characters come to life, the more people want to engage with the content and return to it repeatedly. The popularity of using AI avatars to enhance narrative or create new digital mediums for content development is rising rapidly, driving rapid market growth.
For example, in June 2023, Epic Games, Inc. introduced MetaHuman Animator, a new tool in the MetaHuman framework designed to facilitate high-quality facial motion capture for AAA gaming and thoughtful cinematic storytelling. It was specifically created to simplify the process of creating human-like avatars and performing realistic face animation.
Additionally, the global AI avatar marketplace is expanding as companies increasingly utilize avatars to engage with users online. Because they are essentially intelligent assistants on websites or in apps that provide responses, present products, and assist consumers at all hours (24*7). Companies can help more users with avatars because they can work around the clock. Since avatars operate continuously without needing rest, companies can serve more customers without needing to hire additional staff. Furthermore, patrons generally pay attention to them, and avatars learn and improve their service over time. Brands use them to learn about products, provide instruction and sell products. Given that more patronage is occurring online for shopping and learning, companies are searching for digital assistants that feel humanistic and intelligent. For many, this need is leading to an increasing number of firms deploying AI avatars daily.
For instance, in February 2023, Liquid Avatar Technologies Inc. partnered with Aftermath Islands to launch AI-powered avatars in the metaverse. The digital agents, powered by OpenAI’s GPT-3, will act as brand ambassadors and can provide service, product education, and customer engagement at any hour of the day.
Digital human avatars currently lead the largest segment in this market. This is all because, as Digital humans act and look such as real humans, they can portray emotions, speak in diverse languages, and even display facial expressions or communicate with gestures. Digital humans can serve various purposes, including virtual friends, support agents, or online instructors. People tend to connect better and faster with something that acts like a human. Trending applications for avatars include health, games, shopping and social applications. The behavior of digital humans enables them to manifest in applications and provide utility. This is why the digital human segment is the leading segment in the AI avatar market by a large margin.
For example, in June 2024, Meta Loop Ltd launched Meo, a highly lifelike AI companion designed to provide emotional support. Launched at London Tech Week, the avatar mimics human characteristics, including empathy and jealousy. Its emotional realism caught the public's attention.
North America is the largest region of the global AI avatars market. Due to various reasons, including the fact that leading tech companies and developers in the U.S. are inventing, investing in, and utilizing these intelligent avatars. Many applications and websites in this region utilize avatars to facilitate friendly and helpful conversations with their users. North Americans are quick to adopt new digital tools, thereby increasing the market's ability to grow. There is a substantial investment in AI research, which provides a valuable framework to enable progress to occur at a faster pace than in other regions. As a result, North America tests and launches new avatar tools before other areas. It is no wonder that numerous activities and growth opportunities exist in this region of North America.
For example, in June 2025, Meta Platforms, Inc. rolled out new features of WhatsApp, including animated emojis, sticker improvements, and better group chat filters. The updates were implemented to support communication through more dynamic personalized interactions.
Impact of U.S. Tariffs on Global AI Avatar Market
U.S. tariffs may raise prices for AI tools and services. Several AI avatars require specific hardware components, including servers and specialized chips. When tariffs are applied to components imported from other nations, it can increase price points. This may slow the adoption of AI avatars for a handful of firms. However, U.S. firms may turn to local technology companies as a means of reducing these costs. If these firms utilize local data centres and local cloud services, they can continue to offer AI avatars at a reasonable price point. Tariffs may potentially impact the rate of growth for smaller businesses.
Report Scope
“Global AI Avatar Market Assessment, Opportunities and Forecast, 2018-2032F”, is a comprehensive report by Markets and Data, providing in-depth analysis and qualitative and quantitative assessment of the current state of global AI avatar market, industry dynamics, and challenges. The report includes market size, segmental shares, growth trends, opportunities, and forecasts between 2025 and 2032. Additionally, the report profiles the leading players in the industry, mentioning their respective market share, business models, competitive intelligence, etc.
Report Attribute |
Details |
Segments Covered |
Platform, Type, Application |
Regions Covered |
North America, Europe, South America, Asia-Pacific, Middle East and Africa |
Key Companies Profiled |
Synthesia Limited, HeyGen Technology Inc., De-Identification Ltd., Vyond, NVIDIA Corporation, Meta Platform, Inc., Akool, Inc., Soul Machines Limited, Veed Limited, Buildscale, Inc. |
Customization Scope |
15% free report customization with purchase |
Pricing and Purchase Options |
Avail the customized purchase options to fulfill your precise research needs |
Delivery Format |
PDF and Excel through email (subject to the license purchased) |
In the report, the global AI avatar market has been segmented into the following categories:
Key Players Landscape and Outlook
The global AI avatar market is home to numerous companies developing their own intelligent, realistic avatars. Many large tech companies are acquiring or developing new tools to stay ahead. These tools will allow anyone to create avatars that can talk to users, show some emotion and help people online. The market is expanding because the AI Avatar industry is appealing to businesses across various industries, including Retail, Education, and Media, for avatars to enhance customer interaction experience. As individuals become accustomed to interacting with digital humans in a standard way, more businesses will undoubtedly offer AI Dialog avatars to enhance their offerings. Moving forward looks brighter every day with ongoing advances in technology, more tools being made accessible to more creators and more ideas being generated to make more intelligent and more lifelike AI avatars.
For instance, in September 2024, Salesforce, Inc. and NVIDIA Corporation announced a strategic partnership to continue building AI Agent innovation. Salesforce added NVIDIA’s AI Enterprise platform (including ACE microservices) to its Agentforce solution, allowing accelerated, dynamic, interactive avatar experiences across workflows in enterprise sales, service, marketing, and IT.
Key Players Operating in Global AI Avatar Market are:
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